Phosphono wrote:How do weapon speed and character speed interact to calculate total time between attacks?
As with most game mechanics, it is calculated in an intuitive way to benefit the player (such as when different party members increase their 'Perception' skill - it never goes to waste, and the difference should be noticeable sooner or later). The first factor to consider is Weapon Speed, and then Character Speed. Both are taken in account when performing certain certain combat actions.
The actions which take in account Weapon Speed are: 'Attack', 'Special Attack', 'Defend' and 'Move'. If I remember correctly, 'Move' receives a +50% speed bonus (counts as a 'half-action' in a real-time setting).
And I guess this means I could go about using the fastest weapon possible on my mage to boost her number of attacks per battle when coupled with her speed?
Casting a spell (unless it is an enchanted strike) does not factor in the equipped Weapon's Speed, only the Character's Speed. So unless you frequently Attack, Defend or Move on your Mage, Weapon Speed matters quite a bit less.
Kordanor wrote:Also very dependent on difficulty again. Energy and Constitution are not as important on casual as they are on Veteran/ Hardcore as you get only a third of the level-up gains in HP/PP there.
Very true, and that is totally fine. We believe that players who choose the Normal (casual) setting wish to be able to succeed without worrying too much about grasping each and every mechanic, in order to enjoy certain other aspects of the game
