Its early in development and I'm not sure where to read whats planned for future updates so I'm gonna make this short. I'm playing on classic, around level 16. Barb, Pally, Gaulen front. Thief, Priest, Fighter in back.
Cost of curing curses is too high considering how often they get reapplied. I just walk around with them most of the time.
AOE stun-lock is not fun to play against when there is no counter for it. The first time you encounter 2x Moas, the ice archer in Arena, the Adult ice ogre's (can't remember name) etc.
Itemization is pretty ho-hum. Most items I find are worse then what I bought at the vendor. If I kill a boss or major enemy there should be something good in their chest. The one exception being an Unalumn Shield with 45 armor I found in a tomb at level 12 or so. Which sounds OP considering it nearly doubled my paladins armor rating, but really it just made me realize how little armor is doing.
Barbarian needs skills, he barely deals the damage my fighter/pally are doing with power strikes when he crit's. Skills that have a number of uses per combat or cost health would make him more fun to use.
Thief needs love too. Why are the enemy thieves have more abilities then mine? I want a AOE bleed and a steal too.
Some skills scale poorly with their PP costs while upgrading. The Thief's Aimed-Strike and the Pally's Aura's are already hard for me to justify putting skill points in w/o them costing additional PP per level. Adversely skills like Divine Prayer (the free self-heal + PP generator) and Light Ray are no brainers to max ASAP.
I really like the game as a whole, especially the graphics and animations coming from Might and Magic X. It seems huge, and very ambitious in scale I'm just afraid character progression and itemization will be too simple to keep me interested till the 100th hour. Looking forward to future updates.
