The Infamous Cursed Hounds

Questions about Lore? Facing tough encounters? Need some advice? This is the place!

The Infamous Cursed Hounds

Postby Anubis » Mon Jun 16, 2014 6:44 pm

We have received a lot of feedback lately about the Cursed Hounds, adjusting them by 15-20% every few days. Eventually, we realized that further reductions would go contrary to our main design goal of offering a dangerous but rewarding world to explore. We want the player to hate those Hounds (missions accomplished :D), but at the same time not feel like they are completely helpless against them. We have apparently not quite succeeded on the latter, so in an effort to mitigate this (for the time being), here are a few things you might be interested in knowing:

    Rewards/Risks
  • At some point in your journey, you will learn about a tough optional quest which allows you to get rid of the Hounds once and for all.
  • Each Hound defeated has a decent chance of dropping an item which acts as a Life Potion, so defeating those random encounters is usually well worth it for the rewards alone.
  • Defeating a pack of Hounds will deter future attacks for quite some time. Running away, however, only delays the inevitable :twisted:
  • Some of your characters may receive minor curses while fighting younger Hounds, but these curses are not as problematic as multiple Wounds or Fatal Wounds. They are like Sicknesses - detrimental, maybe annoying, but it is possible to continue exploring and defeating enemies even while afflicted by Maznul's curse.

    Strategy
  • While characters in the back row typically want Energy and Speed as their primary stats, don't neglect their Constitution attribute, either. If their HP and Lightning resistance are so low that the Hounds' lightning spell kills them instantly, perhaps their HP is on the low side. Look for +HP, +CO or +Lightning resistance accessories - it is ok if you have to trade a bit of Energy or PP for it.
  • Herbs are a great way to customize your characters, especially their resistances. Increase your Explorer's Knowledge of Herbs skill whenever you can afford it, and gather all the Tapinela you can find. Use them to increase the Lightning Resistance of your weaker characters.
  • If you can't beat them, wound them! Not only are the Hounds' physical attacks weaker than their lightning attack, they also run out of PP eventually (and Wounds can cause them to fail their spellcast!).
  • It is okay if sometimes the Hounds are simply faster and stronger than your party. On Classic difficulty this is a rare occurrence (unless your party is under-equipped), so study the Turn Order Bar and gauge your chances. If you have to live to fight another day, so be it!

In conclusion, we hope this will help you devise your own strategy to deal the Cursed Hounds, as ultimately it can be very satisfying once you earn your first victory! It will also buy you some time so you can discover the source of this malediction.
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Re: The Infamous Cursed Hounds

Postby haldana » Thu Jun 19, 2014 7:41 am

Speaking as one who has had a devil of a time with those hounds, I must say that I think they are now at that precise spot you wanted them. You still hear them while you are exploring (and it does make you jump a little) but they do not show up at an alarmingly maddening rate. And, although still dying, had some rounds to work on strategy rather than just dying immediately. Can see the possibility of eventually taking them out.
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Re: The Infamous Cursed Hounds

Postby Prateek10 » Thu Mar 22, 2018 7:38 am

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