who else is psyched for this game?
I went from mildly curious about this game to pretty interested once I read this part of the dev blog, on difficulty and balancing in non-linear games:
It was such a relief to read what I'd felt for so long playing newer RPGs, but couldn't put in words (by a game developer no less). I remember talking about the Elders Scrolls series with my brother (before Skyrim came out). It seemed pretty cool, right up until he started elaborating on world auto-scaling.
"Wherever you go, the loot and enemies will always be around the same level as you. Some areas will have a slightly higher level though!" he'd say.
"Wait, wait... so it's a large open world with towns, dungeons, dragons, assassins... and you're telling me you can just waltz in anywhere from start to finish?" I'd reply.
"That's not the point, though!" he'd retort.
My bad, I thought we were talking about a freakin R-P-G!
Now, to be fair, I realise that a great balance of epicness & challenge is hard to nail. But I think we have a golden egg right here, and I'm glad the Kickstarter worked out so well.
Games are either semi/linear, and leave no real decisions up to the player, or they’re open world in such a way that no matter what the player decides to do, the world bends to make that decision the right one. In reality, discovering which areas you are able to explore and learning which enemies are within your abilities to overcome (as well as finally defeating that enemy you once found impossible to combat) are what really make RPGs satisfying and fun.
It was such a relief to read what I'd felt for so long playing newer RPGs, but couldn't put in words (by a game developer no less). I remember talking about the Elders Scrolls series with my brother (before Skyrim came out). It seemed pretty cool, right up until he started elaborating on world auto-scaling.
"Wherever you go, the loot and enemies will always be around the same level as you. Some areas will have a slightly higher level though!" he'd say.
"Wait, wait... so it's a large open world with towns, dungeons, dragons, assassins... and you're telling me you can just waltz in anywhere from start to finish?" I'd reply.
"That's not the point, though!" he'd retort.
My bad, I thought we were talking about a freakin R-P-G!