Numantian Games development blog
Posted: Fri Oct 25, 2013 9:57 am
During the development phase of Lords of Xulima, articles going over common game concepts and dilemmas of RPG design were posted by our lead dev. Many of them offer insight on some of the decisions the team had to make for the Lords of Xulima. So if you're interested in learning more about the fascinating world of Role Playing Game development, I definitely recommend giving the blogs a read. Make sure to leave some feedback or thoughts in the comment sections, too. Who knows, if we get enough, it's possible more secrets will be revealed
-Balancing the challenge & scaling in open world RPGs
-Combat & Encounters: Random VS Scripted
-Recovery from battle: Food & Rest
-Character death, defeat and injuries
-NPCs and Party: Pre-made or custom?
-Inspiration behind the Lords of Xulima world & lore
-Balancing the challenge & scaling in open world RPGs
-Combat & Encounters: Random VS Scripted
-Recovery from battle: Food & Rest
-Character death, defeat and injuries
-NPCs and Party: Pre-made or custom?
-Inspiration behind the Lords of Xulima world & lore